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Post by eye on Jun 24, 2008 15:13:49 GMT -6
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Post by eye on Jun 24, 2008 15:14:56 GMT -6
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Post by eye on Jun 24, 2008 15:20:19 GMT -6
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Post by eye on Jun 25, 2008 2:25:21 GMT -6
Starsiege Quickchat Generator (SQCGen v4.0) SQCGen is the most powerful and flexible quickchat script for Starsiege; supporting an unlimited number of chats, organized your way, with the bindings you select.
SQCGen replaces the stock quickchat.cs script with one that is much more capable. Instead of binding just one chat per key like the stock mechanism does, with SQCGen you type a quickchat ID, and then a key specifying who to send it to.
Installation Warning: Save a copy of your current scripts/quickchat.cs file before you proceed.
Exit Starsiege. Navigate to the folder where Starsiege is installed, usually C:/Dynamix/Starsiege. Unzip the contents of sqcgen40.zip into a new subfolder in your Starsiege folder, for example C:/Dynamix/Starsiege/SQCGen. To get started quickly the simplest way is to replace your current scripts/quickchat.cs file with SQCGen/quickchat.cs. At a minimum you'll need to read the Bindings sections below, and perhaps edit quickchat.cs if you want to customize your bindings. Print out MapFKeys.txt (or MapNumpad.txt if you use the numpad binding scheme) for a handy list of the default chats. For beginners, that's it, you're done. Advanced users may be interested in Customization.
To uninstall just delete the SQCGen folder and restore your original scripts/quickchat.cs. You did save a copy didn't you?
Bindings
Alt-F1 = Help. A series of message boxes provide an abbreviated guide to your bindings. Alt-F12 = Rejoin. Reconnect to last server you were in. Use this only from the Join Game page or weird things can happen. Alt-Q = LockAndLoad. Press once when you spawn to turn on jammers, cloak, focus shields, target nearest enemy, and activate your HUDTargetInfo. Alt-P = Ping. Shows your ping in the chat window. Alt-F = FlushChats. Stops any chats in progress. Alt-K = KillChats. Permanently turns off all chats, including your own. Alt-Z = JoinHello. Say Hi to last player to join the server. Say "Hi everyone!" if you just joined. Alt-X = Join2Hello. Say Hi to second to last player to join the server. Ctrl-Left/Ctrl-Right = PrevSelect/NextSelect. Use these keys to Select a player. Alt-F11 = FrameCapture. Takes two screenshots per second until you use this command again. The following macrochats are also available. Check MapFKeys.txt (or MapNumpad.txt if you use the numpad binding scheme) or the online Help for the quickchat IDs. These macrochats can be directed to any recipient just like ordinary quickchats.
SQCGenURL. Shows the version and URL. WeaponList. Shows a count of each team's boats. JoinHello. Says Hi to the last player to join the server. Join2Hello. Says Hi to the 2nd to last player to join. TargetHello. Says Hello to your Target. SelectHello. Says Hello to your Select. Targethingych. "Watch: <name> <vehicle analysis> <bearing>" * Selecthingych. "Watch: <name> <vehicle analysis> <bearing>" * TargetIncoming. "Incoming: <name> <vehicle analysis> <bearing>" * SelectIncoming. "Incoming: <name> <vehicle analysis> <bearing>" * TargetKill. "Kill: <name> <vehicle analysis> <bearing>" * SelectKill. "Kill: <name> <vehicle analysis> <bearing>" * TargetProtect. "Protect: <name> <vehicle analysis> <bearing>" * SelectProtect. "Protect: <name> <vehicle analysis> <bearing>" * TargetEngaging. "Engaging: <name> <vehicle analysis> <bearing>" * SelectEngaging. "Engaging: <name> <vehicle analysis> <bearing>" * TargetNeedHelp. "Need help with: <name> <vehicle analysis> <bearing>" * SelectNeedHelp. "Need help with: <name> <vehicle analysis> <bearing>" * TargetTakeLead. "Take the lead <name>" TargetFollowMe. "Follow me <name>" TargetIgnore. "IGNORE <name> <ON/OFF>" SelectIgnore. "IGNORE <name> <ON/OFF>" * Also drops a navpoint on your Target (or Select) which will automatically track them for up to 30 seconds.
Be advised: the Function Key Binding replaces the game's normal behavior for Shift-F1, which is important for Starsiege's single player mode. The Numeric Keypad Binding replaces several of the game's normal multiplayer bindings. If either of these schemes conflict with binds you already use you can customize them. To change the bindings you must edit quickchat.cs, or edit SQCGen.cs and regenerate quickchat.cs as described below under Customization.
Function Key Bindings This is the default binding scheme. It is a natural extension of both the original game's and SQCGen v2's schemes. The first 9 quickchats are mapped to Ctrl-F1 through Ctrl-F9, the next 9 are Shift-F2 Ctrl-F1 through Shift-F2 Ctrl-F9, Shift-2 Shift-F1 Ctrl-F1 through Shift-F2 Shift-F1 Ctrl-F9 are the 82nd through 91st quickchats, etc. The recipient for your messages starts as Everybody. You select it for all subsequent quickchats by typing:
Shift-Numpad5 = Everybody (every player in the server) Shift-Numpad6 = Team (every player on your team, same as Everybody in DM) Shift-Numpad2 = Target (only the player you've targeted) Shift-Numpad3 = Select (only the player you've selected) Shift-Numpad. = Self (only you) Shift-NumpadEnter = Clear any partially entered number Numpad Bindings This binding scheme is easy to use. You just type in the number of the quickchat and press one of the following keys to specify the recipient(s):
NumpadEnter = Everybody (every player in the server) Numpad+ = Team (every player on your team, same as Everybody in DM) Numpad* = Target (only the player you've targeted) Numpad/ = Select (only the player you've selected) Numlock = Self (only you) Numpad- = Clear any partially entered number For example you type Numpad5 Numpad6 Numpad1 Numpad+ to send quickchat 561 to all your teammates. Numpad- clears any partially entered number. To use this binding scheme you must edit quickchat.cs (advanced users edit SQCGen.cs) and change the line near the top that says $qcNumpad=0; to say $qcNumpad=1;.
Special Features SQCGen includes the following special features: HUDTargetInfo. Your target's weapons loadout and bearing are updated continuously on your HUD. PlayerSelect. Especially useful to put someone on Ignore, but also good for sending messages, seeing loadout details, and more. Self message mode. Let's you see and hear a chat before you broadcast it to others. FindQC. Search for a piece of text anywhere in any chat. Press ~ to open the console and type: findqc("foo"); where foo is whatever you want to find. Chat spam squelch. Chats cannot be sent to others less than 5 seconds apart. All campaign taunt vols automatically loaded. You and other SQCGen users can hear Jaguar, Riana, Sepsis, and the rest of the single-player gang in all their glory. Customization Real quickchat fanatics will want to do some customization - either to rearrange their quickchats or to add custom tauntpacks. SQCGen makes this easy. All you have to do is edit a text file containing a list of quickchats, then drag the file onto SQCGen.exe and drop it. A black DOS window will briefly appear and then go away. Abracadabra! SQCGen.exe has just taken your list and merged it with with a copy of SQCGen.cs to generate a new scripts/quickchat.cs.
Note: the SQCGen folder MUST be under the Starsiege folder for SQCGen.exe to work properly. You must exit and restart Starsiege in order for any changes to quickchat.cs to take effect. Use Notepad or Wordpad to edit your quickchat list. If you use Wordpad make sure to save as type Text Document.
The quickchat.cs file included with SQCGen was generated from quickchat.txt, which contains a pretty much complete list of the game's stock quickchats plus a handful of special "macrochats". To make your own list start with a copy of quickchat.txt and edit it to suit your needs.
Whenever SQCGen.exe generates a new quickchat.cs it also produces two printer-friendly reference guides (one for each binding) in MapFKeys.txt and MapNumpad.txt. You can print either one as is, but if you have many quickchats it's worth taking a few minutes to load the file into your favorite word processor (Corel WordPerfect works for me) and format it into 4 or 5 columns with a small font. That way you can fit 200+ quickchats per printed page.
Pincushion's Starsiege Tauntpacks hosts some custom tauntpacks and has pointers to more, including a mirror of an old Testcase tauntpack page.
SQCFilter Sometimes you have a quickchat.cs you or someone else put alot of effort into crafting by hand. Such files are often included with custom tauntpacks. What you'd like is a convenient way to extract just the Say statements. That's what SQCFilter.exe is for. Drop a file on it and any lines with valid Say statements in them will be extracted and deposited into SQCFilter.txt. The Say statements are actually parsed and regenerated from scratch, with all spaces removed. When I get a new tauntpack I open SQCFilter.txt in one Wordpad window, scan for the messages I want, select and copy them, and then paste them into another Wordpad window containing my main list.
Macrochats Macrochats use dynamically generated quickchat text and wav filenames - making possible things that just can't be done with ordinary quickchats. For instance, to say hello to the player you've currently got targetted use:
Say("Everybody",1,"TargetHello#","HelloWav#");
This embeds the target's name in a random hello message and plays a random hello wav file.
Macrochats works like so: Any string that ends in # is changed into a script function name by stripping off the # and adding a qcx:: prefix - for example "FooBar#" would produce qcx::FooBar. When a macrochat is played the function is called and the text it returns becomes the message (or the wav filename) that is actually sent. If you want to make TargetHello non-random or add more random things to choose from you'd edit the qcx::TargetHello function in SQCGen.cs.
Don't worry, you don't have to understand any of this in order to use macrochats. People interested in scripting might have fun creating their own though.
Manual IDs For reference purposes it helps to group quickchats into categories and label them with comments (any line that starts with // is a comment).
Ordinarily quickchat IDs are automatically assigned in sequential order, starting with 0. There are several reasons you might want to leave gaps or assign a quickchat a particular ID however. It is possible to manually specify a new ID for the subsequent quickchats with a line like this embedded in your Say statement list:
// fn=321
If you're using the Function Key Binding this causes the next Say statement to have the binding Shift-3 Shift-2 Ctrl-1. If you use the Numeric Keypad bindings use something like: // id=321
to cause the next Say statement to have the binding Numpad3 Numpad2 Numpad1 NumpadEnter. When using this feature (in either mode) be careful not to create overlapping IDs. SQCGen will not prevent or warn you if you do. Troubleshooting If you've used Notepad before and know how to drag and drop files you should be able to figure out SQCGen Einstein. Nobody should have to show a geek who can assemble a tricked-out state-of-art 3D gaming system how to use this kind of simple tool. Frankly I don't have time for it, so if you have problems read the advice below and try to fix it yourself before you look elsewhere for help. Post a message on the Starsiege Editing and Scripting forum if you have a comment, question, or bug report. Myself or someone else will likely be happy to discuss it with you or help.
If SQCGen encounters a problem it leaves its DOS window open briefly so you can read the error message. Please do so.
Problem: No quickchat sounds, but you do see messages. Solution: If it is only certain sounds you can't hear then it is either because:
The WAV filename specified in your Say statement does not agree with the actual filename. This most commonly occurs because Say statements got garbled during cutting and pasting. Correct the Say statment, do not change the file's name. For custom taunts another possibility is you used a really old unzip utility that doesn't understand long filenames and trucates them to 8 characters. In this case you should get a better zip utility and unzip your taunt packs again. The WAV file doesn't exist. Get the WAV or live without the sound. The WAV file exists but is not in 8-bit uncompressed mono PCM format. Note, when some odd formats are played they may stop all your other quickchats from working until you restart the game. I once encountered a WAV that broke something in Starsiege so badly I had to do a clean reinstall to get my quickchat sounds back. Fortunately it doesn't happen often, and can only really happen if you're testing sounds that someone hasn't already checked out. Use a sound file editor (eg. Cool Edit) to convert offending files. Then send a nastygram to the careless taunt pack creator. If you can't hear any of the stock sounds it's possible your taunts.vol is either missing or corrupted. Restore it; in the worst case by reinstalling Starsiege.
Problem: You hear the wrong quickchats. The order of the quickchat bindings is out of sequence with your list. Solution: Usually this is because there's a syntax error in one of your Say statements and it was skipped, causing all the others to move forward in the binding. You should see the message "Skipped garble: <offending line here>" in SQCGen's DOS window identifying each line that has a problem. Make sure all your Say statements have the following form:
Say("Everybody",1,"Some text.","foo.wav");
SQCGen.exe is very forgiving. You can have spaces in the statement and can even forget the semi-colon, but you still do have to get the quotes and the WAV filename right. Problem: No quickchat sounds, no messages. Solution: Either quickchat.cs doesn't exist, or it has a syntax error, possibly because you made changes (including one or more errors) in SQCGen.cs. Restore the original SQCGen.cs and try again.
Problem: You dropped a list file on SQCGen but the quickchats haven't changed. Solution: All the SQCGen files, including your lists, must be in a folder called C:/Dynamix/Starsiege/SQCGen. If it is and you still have this problem watch for an error message in the DOS window and if it's something you can't understand or fix please report the bug.
Problem: Target and TargetTeam actually work just like Everybody. Solution: This is a bug in Starsiege not SQCGen. There is no solution at this time.
Problem: Chats don't work at all, or are not the ones you specified. Some tauntpacks come with a quickchat.cs and if you unzip the entire pack into your starsiege folder the game may recognize and use that one instead of the real one at starsiege/scripts/quickchat.cs. Solution: Delete starsiege/quickchat.cs if one exists. Do not extract quickchat.cs from other tauntpacks in the future.
Problem: You don't like the spam squelch feature and want to be free to send a constant stream of quickchats. Solution: Uninstall SQCGen.
Credits SQCGen was first inspired by Xac's quickchat scripting efforts. Thanks Xac.
Testcase tested the early versions of SQCGen, hosted the first Starsiege taunt page, and produced a boatload of quality taunt packs. Get em, use em, and laugh out loud. Thanks Testcase.
Thanks to Raven M.I.B. whose innovative quickchat scripting was the inspiration for macrochats and cool features like FindQC and online help. His qcx:clientPid makes Self chats possible.
Thanks to {GotLag?} for qcx::clientVid, qcx::ping, and qcx::findString (which makes FindQC even more powerful).
Credit to Rock's Admin Tool Super Selector feature for inspiring SelectPrev/SelectNext.
Credit to Sentinal M.I.B. for a working example of showHUDLabel(), which is used by HUDTargetInfo.
Thanks to Orogogus for qcx::bearing, also used by HUDTargetInfo.
Dynamix produced a great game in Starsiege, but they had nothing to do with SQCGen. Any errors in SQCGen or its documents are my fault, not theirs. Thanks Dynamix. R.I.P.
Thanks to Billy Bob for help testing v4.0.
SQCGen was conceived, written, tested, and documented by [OF] Pincushion.
History v4.0 - 17 September 2002. SQCGen.exe is unchanged but SQCGen.cs got lots of extra stuff, including: Self and Select message modes, HUDTargetInfo, macrochats, FindQC, and online help. v3.2 - 03 March 2000. MyTeam was changed to Team by the 1.004 patch so I've change SQCGen.cs to reflect that. I also changed TeamTarget to TargetTeam because that's what's in the original quickchat.cs. I'm not sure if either one really works. Some undocumented quickchats from generic.vol are now included. v3.1 - 14 June 1999. Function Key Binding bug fix. Shouldn't have to type Shift-FNs for subsequent chats now. v3 - 10 June 1999.
-------------------------------------------------------------------------------- Last modified: Wed Sep 18 01:10:13 PDT 2002
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Post by eye on Jun 25, 2008 2:28:25 GMT -6
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Post by eye on Jun 25, 2008 2:32:20 GMT -6
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Post by eye on Jun 25, 2008 2:43:10 GMT -6
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Post by eye on Jun 25, 2008 2:46:23 GMT -6
Pincushion Miscellaneous #2 - Taco Bell. Bacon bacon bacon! Got milk 1. cid-aca2b7c7635ceba3.skydrive.live.com/self.aspx/Starsiege%20QCs%20files/pm2taunt.zip?#commentsdetails // Pincushion's Miscellaneous Tauntpack #2 // June 15, 2000 Say("Everybody",1,"Yo quiero Taco Bell.","p2quiero.wav"); Say("Everybody",1,"Drop the chalupa, put it down and back away.","p2chalu1.wav"); Say("Everybody",1,"Drop the chalupa. Put it down maaan!","p2chalu2.wav"); Say("Everybody",1,"Yeah, drop the chalupa.","p2chalu3.wav"); Say("Everybody",1,"Funkalicious","p2funk.wav"); Say("Everybody",1,"Gorditas! Gorditas!","p2gordi.wav"); Say("Everybody",1,"Viva Gorditas!","p2gordi2.wav"); Say("Everybody",1,"What is a logarithm?","p2log.wav"); Say("Everybody",1,"Mucho mucho baby.","p2mucho.wav"); Say("Everybody",1,"Bless you Taco Bell.","p2bless.wav"); Say("Everybody",1,"Bacon, where's the bacon? I smell bacon. Bacon bacon gotta be bacon, only one thing smells like bacon and that's BACON!","p2bacon1.wav"); Say("Everybody",1,"Chewy yummy smokey BACON!","p2bacon2.wav"); Say("Everybody",1,"Ohboy ohboy ohboy numnumnumnummmm iiiit's BACON!","p2bacon3.wav"); Say("Everybody",1,"You fargin sneaky bastage.","p2bastag.wav"); Say("Everybody",1,"I gonna cut offa your arms, I gonna shove em up your icehole!","p2icehol.wav"); Say("Everybody",1,"Calling Doctor Howard, Doctor Fine, Doctor Howard.","p2calldr.wav"); Say("Everybody",1,"Talk about ww dot w com you got dem nakid chicks on there you go click click clickclickclick it's reaal easy.","p2click.wav"); Say("Everybody",1,"I've fallen and I can't get up.","p2fallen.wav"); Say("Everybody",1,"Is this your final answer?","p2final.wav"); Say("Everybody",1,"Hahahardeeharhar","p2hardy.wav"); Say("Everybody",1,"Hey, how about a nice Hawaiian Punch?","p2hpunch.wav"); Say("Everybody",1,"When it comes to humility I'm the greatest!","p2humil.wav"); Say("Everybody",1,"Inconceivable!","p2incon.wav"); Say("Everybody",1,"<Intel Theme> Doh!","p2intdoh.wav"); Say("Everybody",1,"I love ya man.","p2luvya.wav"); Say("Everybody",1,"Initiating getting the hell out of here manuever.","p2maneuv.wav"); Say("Everybody",1,"Mmmmoooooooooo","p2cow.wav"); Say("Everybody",1,"Got milk?","p2milk1.wav"); Say("Everybody",1,"You know why you don't have game? 'Cause you don't got milk.","p2milk2.wav"); Say("Everybody",1,"Missed it by that much.","p2miss.wav"); Say("Everybody",1,"And monkeys might fly outta my butt.","p2monkey.wav"); Say("Everybody",1,"I know nothing, nothing!","p2nthng.wav"); Say("Everybody",1,"Hoohoo!","p2pills.wav"); Say("Everybody",1,"Soylent Green is people!","p2soylen.wav"); Say("Everybody",1,"Well isn't that special.","p2specia.wav"); Say("Everybody",1,"<Tarzan yell> AHHHHHH-AHAHAHAHHHHHHH-AHAHAHAHHHHH","p2tarzan.wav"); Say("Everybody",1,"You know what we gotta do? Toga party. You guys up for a toda party?","p2toga.wav"); Say("Everybody",1,"TOGA! TOGA!","p2tog2.wav"); Say("Everybody",1,"Hey, where are da white women at?","p2white.wav");
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Post by eye on Jun 25, 2008 2:50:53 GMT -6
Budweiser - Wassup, wassabi, doobie doobie do, and the bud-weis-er frogs. 1. cid-aca2b7c7635ceba3.skydrive.live.com/self.aspx/Starsiege%20QCs%20files/budtaunts.zip?#commentsDetails. // Starsiege Budweiser Tauntpack // Compiled by [OF] Pincushion - June 13, 2000. Say("Everybody",1,"Whaaasssssuuuuuuup!","bud_Charles.wav"); Say("Everybody",1,"Whaatsuuuuuuuup!","bud_Fred.wav"); Say("Everybody",1,"Waazzzzzuuuuup!","bud_Paul.wav"); Say("Everybody",1,"Whaazzuuuuup!","bud_Scott1.wav"); Say("Everybody",1,"Whaatsaaaahhhpp!","bud_intercom.wav"); Say("Everybody",1,"Wasaaaaaaabbi","bud_wassabi_1.wav"); Say("Everybody",1,"Watchin the game havin a Bud.","bud_watching.wav"); Say("Everybody",1,"WASSABI!","bud_wassabi_2.wav"); Say("Everybody",1,"Hello? How's your Bud Ice? Doobie doobie doo... That's the third one tonight.","bud_bice.wav"); Say("Everybody",1,"Doobie doobie doooo","bud_dobee.wav"); Say("Everybody",1,"BUD","bud_bud.wav"); Say("Everybody",1,"WEIS","bud_weis.wav"); Say("Everybody",1,"ERR","bud_er.wav"); Say("Everybody",1,"BUD...WEIS...ERR","bud_bud-weis-er.wav");
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Post by eye on Jun 25, 2008 2:54:50 GMT -6
Monty Python - Help, help I'm being repressed! 1. cid-aca2b7c7635ceba3.skydrive.live.com/self.aspx/Starsiege%20QCs%20files/montyqc.zip?#commentsDetails. // Monty Python Say("Everybody",1,"Now go away or I shall taunt you a second time.","mp_taunt1.wav"); Say("Everybody",1,"Help! Help! I'm being repressed!","mp_represd1.wav"); Say("Everybody",1,"Runnawaay! Runnawaaaay!","mp_runaway.wav"); Say("Everybody",1,"Bless this thy hand grenade, that with it thou may blow thy enemies to tiny bits in thy mercy.","mp_mercy1.wav"); Say("Everybody",1,"Death awaits you all with nasty big pointy teeth.","mp_death_awaits.wav"); Say("Everybody",1,"I ffffart in your general direction.","mp_fart.wav"); Say("Everybody",1,"Your mother was a hamster and your father smelt of elderberry.","mp_hamster.wav"); Say("Everybody",1,"None shall pass.","mp_nonepass.wav"); Say("Everybody",1,"Thhhhhppppppbt! thhppbt thhhpppbtt","mp_raz.wav"); Say("Everybody",1,"Now we see the violence inherent in the system.","mp_violence.wav"); Say("Everybody",1,"You tiny-brained wipers of other people's bottoms.","mp_wipe.wav"); Say("Everybody",1,"And there was much rejoicing. yeeeeaaay","mp_rejoice1.wav"); Say("Everybody",1,"Yes you must give us all a good spanking! Oh!","mp_spanking.wav"); Say("Everybody",1,"Suicide squuuuad... Attack!","mp_squad.wav"); Say("Everybody",1,"Just a flesh wound.","mp_fleshwound.wav"); Say("Everybody",1,"I'll bite your legs off!","mp_bitelegs.wav"); Say("Everybody",1,"I'm invincible!","mp_knight.wav"); Say("Everybody",1,"Whadaya gonna do, bleed on me?","mp_bleed.wav");
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Post by eye on Jun 25, 2008 2:58:37 GMT -6
Pincushion Miscellaneous #1 - Moooo. 1. cid-aca2b7c7635ceba3.skydrive.live.com/self.aspx/Starsiege%20QCs%20files/pmtaunts.zip?#commentsDetails. // Pin Miscellaneous Say("Everybody",1,"Mmmmoooo","pm_cow.wav"); Say("Everybody",1,"Mooooooo","pm_moo.wav"); Say("Everybody",1,"EEeeeep!","pm_eeep.wav"); Say("Everybody",1," - POP -","pm_pop.wav"); Say("Everybody",1," - PFFFFPT -","pm_squish.wav"); Say("Everybody",1,"AHH-A-A-A-AHH","pm_ayaah.wav"); Say("Everybody",1,"I'm a stalkin a victim... ahuh","pm_stalkin.wav"); Say("Everybody",1,"AHHHAHAHAHAHOO","pm_ahoo.wav"); Say("Everybody",1,"I'm gonna rubububububub ya out see? Rubbububub ya out.","pm_rub.wav"); Say("Everybody",1,"Oh bitch, bitch, bitch.","pm_bitch.wav"); Say("Everybody",1,"He's dead Jim.","pm_deadjim.wav"); Say("Everybody",1,"Please! I wanna live!","pm_iwannalive.wav"); Say("Everybody",1,"You just shot an unarmed man.","pm_unarmed1.wav"); Say("Everybody",1,"Well he shoulda armed himself.","pm_unarmed2.wav"); Say("Everybody",1,"Exxxcellent!","pm_excellent.wav"); Say("Everybody",1,"No no, never mind trying to say anything, just shut up and get out.","pm_getout.wav"); Say("Everybody",1,"Go home and cry to your daddy don't cry here, OK?","pm_gohome.wav"); Say("Everybody",1,"That's it man..game over man..it's game over...","pm_gameover.wav"); Say("Everybody",1,"Hasta la vista...baby.","pm_hasta.wav"); Say("Everybody",1,"I'll be back.","pm_illbeback.wav"); Say("Everybody",1,"Say your prayers icehole.","pm_icehole.wav"); Say("Everybody",1,"Geez, I'm an idiot!","pm_idiot.wav"); Say("Everybody",1,"A sphincter says what?","pm_sphicter.wav");
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Post by eye on Jun 25, 2008 3:00:48 GMT -6
Other People's Tauntpacks:
Tank-Hater - Stock sounds, new text. "Nobody left in a HERC, save yerselves!" By Billy Bob.
Details
// Billy Bob's Tank-Hater tauntpack Say("Everybody",1,"Check yer six. There's a tanker sniffin yer butt.","M2_WAR_checkyersix.wav"); Say("Everybody",1,"Losing it, where's I disagree? The tankers always seem to know.","F8_G_losingit.wav"); Say("Everybody",1,"Cover my six. I musta sat in tank pheremones.","M2_WAR_covermysix.wav"); Say("Everybody",1,"Cover my six. These tankers think they're back in prison.","M2_WAR_covermysix.wav"); Say("Everybody",1,"Grab your ankles boys. Dr Tanker wants to examine your prostate.","F8_G_grabyour.WAV"); Say("Everybody",1,"It's party time! Another tank goes pop!","F2_DM_itspartytime.wav"); Say("Everybody",1,"Happiness is a bunch of smokin tanker wrecks.","ee_pd43.WAV"); Say("Everybody",1,"Shoot the tanks, not me!","M0_TDM_shootthem.wav"); Say("Everybody",1,"Tank parts detected.","ee_pd38.WAV"); Say("Everybody",1,"Aim for the cockpit. Tankers hate that.","F1_TDM_aimfor.WAV"); Say("Everybody",1,"Ram this you monsters!","M0_TDM_cramthis.wav"); Say("Everybody",1,"Squik the tanker!","GEN_RCCA08.WAV"); Say("Everybody",1,"Somebody shut that tanker down.","GEN_RCCA04.WAV"); Say("Everybody",1,"Here come the tankers.","M3_TDM_herecome.WAV"); Say("Everybody",1,"Screw protocol, I'm hittin the tankers NOW.","CYB_GN38.wav"); Say("Everybody",1,"No mercy for the tankers.","F5_Verity_nomercy.WAV"); Say("Everybody",1,"Tanker-kill.","M5_Buzzardkill.wav"); Say("Everybody",1,"God sends tanks and the devil sends cooks.","M6_Saxon_godsendsmeat.WAV"); Say("Everybody",1,"Only a fool drives a tank my brother.","M8_Hunter_onlya.WAV"); Say("Everybody",1,"I drive a HERC 'cause chicks hate tanks. Ya know?","MH_G5.wav"); Say("Everybody",1,"Nobody left in a HERC, save yourselves!","M_nobodyleft.WAV"); Say("Everybody",1,"Hey, anyone here still drive a HERC?","M_heyanyone.WAV"); Say("Everybody",1,"Tankers everywhere!","CYB_ME13.WAV"); Say("Everybody",1,"Gonna burn you now tanker.","GEN_HAR06.WAV"); Say("Everybody",1,"Tanks are obsolete.","GEN_RED06.WAV"); Say("Everybody",1,"You damn tank!","MH_T2.WAV"); Say("Everybody",1,"Outta my way! Sunday tank driver.","M0_TDM_outtamy.wav"); Say("Everybody",1,"Poppin' tanks baby.","F3_Riana_poppinc.WAV"); Say("Everybody",1,"Popped that tanker.","F1_TDM_poppedthat.WAV"); Say("Everybody",1,"Damn you! You miserable tank!","M10_Rajah_damnyou.WAV"); Say("Everybody",1,"Burn the tank.","M12_HMan_burnt.WAV"); Say("Everybody",1,"I'm stuck working with tanks.","M12_HMan_imstuck.WAV");
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Post by eye on Jun 25, 2008 3:04:40 GMT -6
BrakTM Miscellaneous - Compiled by the inimitable Brak! \ 1. cid-aca2b7c7635ceba3.skydrive.live.com/self.aspx/Starsiege%20QCs%20files/braksounds.zip?#commentsDetails. Say("Everybody",1,"Hii My name is brak.","bh_hi.WAV"); Say("Everybody",1,"Kick it kick it in the head!!!.","bh_kick.WAV"); Say("Everybody",1,"I got... I got pink eye.","bh_pinkeye.WAV"); Say("Everybody",1,"Space ghost i think im pregnant.","bh_preg.WAV"); Say("Everybody",1,"Im not a Cook im a villain.","bh_brakcook.WAV"); Say("Everybody",1,"Bite me.","bh_biteme.WAV"); Say("Everybody",1,"Thats a good one.","bh_goodone.WAV"); Say("Everybody",1,"Youre Shooting blanks.","bh_blanks.WAV"); Say("Everybody",1,"All Hail Braaak.","bh_brakhail.WAV"); Say("Everybody",1,"Ive got the funk in my trousers for sure.","bh_funk.WAV"); Say("Everybody",1,"Im im a big doodoo head.","bh_doodoo.WAV"); Say("Everybody",1,"Muahahahaha.","bh_laugh.WAV"); Say("Everybody",1,"Screwy aint it?.","bh_screwy.WAV"); Say("Everybody",1,"No soup for you!!.","bh_nosoup.WAV"); Say("Everybody",1,"Bite my shiny Metal ass.","bh_biteass.WAV"); Say("Everybody",1,"Muahahahaha.","bh_laugh.WAV"); Say("Everybody",1,"Bwawawawamp.","bh_bionic2.WAV"); Say("Everybody",1,"Yoicks and away!!.","bh_yoicks.WAV");
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Post by eye on Jun 25, 2008 3:07:43 GMT -6
Blackplague's Bruce Campbell Pack. 1. cid-aca2b7c7635ceba3.skydrive.live.com/self.aspx/Starsiege%20QCs%20files/b|_campbell.zipDetails. // Blackplague's Bruce Campbell Pack Say("Everybody",1,"Nothing is as big as mine.","camp_Big_mine.wav"); Say("Everybody",1,"A little bump and grind here and there is to be expected.","camp_Bumpgrnd.wav"); Say("Everybody",1,"Come to papa...","camp_Comepapa.wav"); Say("Everybody",1,"Ahh, another day, another defilement.","camp_Defile.wav"); Say("Everybody",1,"He's a dope fiend, I know it.","camp_Dope_fnd.wav"); Say("Everybody",1,"Can you say genius?","camp_Genius.wav"); Say("Everybody",1,"I'm going mad you know... Loopy... Strange in the head...","camp_Goingmad.wav"); Say("Everybody",1,"What the hell was that? Are you trying to kill us?","camp_Kill_us.wav"); Say("Everybody",1,"It's me, Mr. Stinky!","camp_Mrstinky.wav"); Say("Everybody",1,"Ohoo, yowza! Well that'll certainly perk you up.","camp_Perk_up.wav"); Say("Everybody",1,"Ain't I a stinker?","camp_stinker.wav"); Say("Everybody",1,"Never underestimate great talent, especially mine.","camp_Talent.wav"); Say("Everybody",1,"Once a terminator always a terminator.","camp_Termnatr.wav"); Say("Everybody",1,"Aha, now that's the ticket.","camp_Ticket.wav"); Say("Everybody",1,"I hate to toot my own horn, but ... toot toot.","camp_Toottoot.wav"); Say("Everybody",1,"Wow that hurt.","camp_Wow_hurt.wav"); Say("Everybody",1,"You know I love to hear you say the F word.","camp_F_word.wav"); Say("Everybody",1,"Say how would you like a fat lip to go with the rest of you?","camp_Fat_lip.wav");
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