Snow
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Post by Snow on Sept 18, 2010 17:11:14 GMT -6
I'm completely at a loss for what kind of new weapons to make for my mod. So far there's
Particle Beam Cannon (Very powerful plasma beam) Vulcan (High powered autocannon) Thermal Lance* (continuous beam of energy that cuts through armour, but weak against shields)
So list ideas!
*Thermal Lance was tricky to make, requiring just a normal laser to refire at a high speed, therefore getting the sound just right has been a real job. So I'm sorry in advance if it's not up to par with everything else.
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Vern :e:
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Post by Vern :e: on Sept 19, 2010 17:03:20 GMT -6
Blastabeam - A mixture of the heavy blaster and particle beam weapon (as in it shoots a beam more powerful then a blaster's shot.
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Snow
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Post by Snow on Sept 19, 2010 17:15:13 GMT -6
.....No.
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Vern :e:
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Post by Vern :e: on Sept 20, 2010 14:01:03 GMT -6
That was just plain rude.
If I have any really good ideas (I made the above on the fly) then I'll post them here. I'll be thinking really hard on this for you. (When I try, you will be impressed)
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Vern :e:
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Post by Vern :e: on Sept 20, 2010 15:52:32 GMT -6
Ok, this took me a little research on the internet to get a little idea. Not a weapon but a pretty good component.
Here goes;
Particle Accelerator. What does it do? It is a power reserve system much like the extra battery, but with four exceptions.
One- It will reserve more energy then the normal battery Two- It's primary concern will be for the bigger and heavy hercs as a large component. Three- It will be activated by one of the number buttons like the energy capacitor or shield capacitor Four- It will also boost the energy weapons power for the duration of it's activation period.
How about something like that?
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Snow
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Post by Snow on Sept 20, 2010 16:24:38 GMT -6
There are so many issues with that.
1: Even if it were feasible (see below), it would drain the nuts out of the reactor in no time flat.
2: A Particle Accelerator is not a power reserve system. It's primary purpose is propelling subatomic particles (hence the name) to near light speed. So even if it could be implemented by (how I assume you mean it) taking the energy from the reactor to the other systems, there's no feedback loop.
So it'd be taking a percentage of energy from the reactor at light speed and stuffing it into the other systems, but without a feedback loop, it would overload every system in less than a second. Imagine stuffing a hose into a balloon, and the hose having the power of Niagra Falls.
It does raise an interesting idea about a component actually having said feedback loop, and not just being a 15% reservoir (which is the equivalent of adding a small generator onto a house. The main power is there, and the generator only kicks on if the main source should fail).
Basically this component would recycle the energy, at the cost of weakening weapons (if such a thing is possible by scripting standards - all projectile damage is set in datProjectiles.) I hope it's possible though, I have some ideas for reactors.
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Vern :e:
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Post by Vern :e: on Sept 20, 2010 16:32:01 GMT -6
So all in all, good concept, bad execution?
Will try to think of others though.
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Snow
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Post by Snow on Sept 20, 2010 16:48:55 GMT -6
Good concept that raises other ideas, which in turn can also be helpful. I also want to find a way to make a cloak akin to what I described in my writings (although technically just crouch and make a cloak with minimal drain to it =\. Probably not obvious but they were shutdown to avoid radar signatures.)
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Vern :e:
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Post by Vern :e: on Sept 20, 2010 16:56:19 GMT -6
how about a weapon damage booster? temporary of course.
(the battery boosts energy damage but I have yet to find out how.)
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Snow
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Post by Snow on Sept 20, 2010 17:16:43 GMT -6
That would be fun, especially if I could use it with reactors.
My plan with reactors is make small-medium-large-super, but one each of Plasma-based and one each of Nuclear-based. Plasma based would be less volatile, have less reserves, but be a lot more stable and the explosion would be less severe.
On the other hand, Nuclear would have unbelievable reserves, (able to sustain a Widower), but at the cost of unstable to the point of blowing up in like 3 shots, and extremely volatile, to where there'd be no 5-second "reactor destroyed" from the computer, it would just go instantly, exploding in about a 100-150m radius.
Somebody correct me if this is a physical atrocity, I'm not a physicist after all =D.
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Snow
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Post by Snow on Nov 12, 2010 3:00:30 GMT -6
Bump
Weapons so far: (L)ATC 30mm -- light ATC shield: 50, armour: 50, ammo: 9000, range: 1000
ATC 50mm -- medium ATC shield: 30, armour: 100, ammo: 6000, range: 750
(H)ATC 90mm -- heavy ATC shield: 20, armour: 200, ammo: 4000, range: 500
Vulcan -- one of the "Big Boys", shield: 10, armour: 400, ammo: 2000, range: 300
(L)Las 200GW -- 200 gigawatt small laser, shield: 143, armour: 286, range: 1000
Las 300GW -- 300 gigawatt medium laser, shield: 215, armour: 429, range: 750
(H)Las 500 GW -- under construction, looking for a unique .wav for it.
Thermal Lance -- continuous laser, drains energy fast. Energy: 1/sec, shield: 20/sec, armour: 100/sec, range: 400
edit: Need some original ideas. Also not looking for that one 'killer' wep that everyone will be using, I want these to all be used evenly, or atleast situationally.
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Post by SuRgE on Nov 12, 2010 19:37:26 GMT -6
mount an mfac offa my apocs crotch
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Snow
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Post by Snow on Nov 12, 2010 21:31:06 GMT -6
Laser updates:
(L)Las 200GW -- 200 gigawatt small laser, shield: 286, armour: 227, range: 1000
Las 300GW -- 300 gigawatt medium laser, shield: 429, armour: 343, range: 750
(H)Las 500 GW -- 500 gigawatt heavy laser, shield: 715, armour: 572, range: 400, custom .wav
(C)Las -- Compression laser, shield: 429x3, armour: 322x3, range: 400
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Post by |3io-i||ogical on Nov 13, 2010 18:22:23 GMT -6
awesome description about the horse and the balloon. I love it!
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Post by Stormtrooper on Nov 14, 2010 13:43:46 GMT -6
Yeah, good new weapons are harder to make. In my opinion, there's a few lacking areas, like the gap between HLAS and PBW for lasers for example.
Anyway, I'll pitch in an idea or two: Fusion scattergun (multiple high-jitter beams) A Push/Pull weapon using high/negative pseudomass (I don't know if negative actually works, but I can't see why it wouldn't)
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