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Post by raymond on Jul 15, 2011 5:21:15 GMT -6
This is the first time I make a thread, anyway my point is that during the campaign I can't get access to Vehicles like the Nike, Rebel Artillery, the Puncer bike and the Suppressor. It would be great if it was possible to be able to use the Suppressor an alternative to Emancipator. Also most of the gear which these vehicles use like the Nike's, the rebel artillery's and the Pouncer bike's weapons are unavailable during the campaign as well as possible some other stuff. I wonder if these vehicles with their original gear could be added to the Human Campaign. I have no idea and think this is worth doing, what do you think?
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Post by Angel-A (Sunny D) on Jul 15, 2011 8:22:05 GMT -6
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Snow
Site Member
Starsiege: Retribution
Posts: 234
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Post by Snow on Jul 15, 2011 22:16:56 GMT -6
Will not work regardless. Those vehicles are set to "non-pilotable" by default.
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Post by raymond on Jul 16, 2011 10:15:47 GMT -6
Could you guys change that? I was wrong about the Pouncer Assault Bike's weapon because that is the Blast Canon. I mean could you do all the vehicles available even making other available during the Campaign like making the Nike with it's weapon available some time during the Campaign.
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Post by raymond on Jul 16, 2011 10:25:28 GMT -6
Also it would be good if the Suppressor's weapon which actually is a missile launcher were only available for that vehicle like the disrupter weapon is only available to the Disrupter vehicle. And if it was a good weapon for that vheicle because of what I've seen it's weapon only holds 10 missiles.
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Post by raymond on Jul 16, 2011 10:31:34 GMT -6
I would also like to say that Mentagen units do not seem to be different from the regular Cybrid units and therefor I wonder if someone could add the Mentagen skin to the regular Cybrid vehicles.
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Drake™
Site Member
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Posts: 175
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Post by Drake™ on Jul 16, 2011 11:54:04 GMT -6
Metagen Skins - Entirely possible. Suppressor and Nike tanks = Worthless. Reason: Defenses are completely non-existant so an AI would destroy the vehicle before it even had a chance to be effective.
Also there is a way to enable the special vehicles in the campaign, but I forgot how exactly and it's not simple either.
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Vern :e:
Site Member
Starsiege Editor
Posts: 307
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Post by Vern :e: on Jul 23, 2011 16:46:23 GMT -6
Drake, I would love to know how... If you ever remember, then that'd be amazing man.
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Post by raymond on Jul 24, 2011 8:42:23 GMT -6
Is there a way to change the difficulty of every level, maybe the AI to target better and perhaps having better equipment to, maybe two different kind of settings, like one for better AI gear and the other for better aiming, having both things available to set on 5 different levels, level 3 is the regular campaign, lower than that makes the enemies easier and higher than that makes them harder than usually.
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Snow
Site Member
Starsiege: Retribution
Posts: 234
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Post by Snow on Jul 24, 2011 17:22:43 GMT -6
No. This is not possible. Difficulty is set individually for the AI. It would take a long time to modify the campaign to be harder.
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Drake™
Site Member
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Posts: 175
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Post by Drake™ on Jul 24, 2011 19:30:03 GMT -6
No. This is not possible. Difficulty is set individually for the AI. It would take a long time to modify the campaign to be harder. Correction - it could be possible, but it would take quite a bit of work.
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Post by raymond on Jul 27, 2011 3:34:55 GMT -6
I know that the newest patch to the game has improved the textures and the image quality of the game, I wonder if it is possible to enhance it even more, because this is an old game and computers are better, I see no reason to not improve the visuals of the game. Though I do not know if the graphics has reached the limits of the game engine.
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Post by e Mneme on Jul 27, 2011 10:01:07 GMT -6
To do that with the game itself would require replacement of all textures with higher-res stuff at the very least. Rather too much hassle. However, we do have something in the works called the Ghosts Starsiege Expansion that adds a lot of new content and all such content is being created in the highest resolution the engine can support, which is 256x256. (By comparison, existing textures are generally 64x64 or 128x128, or 1/16 and 1/4 resolution). We are of course constrained in that creating new models from the game is not viable in any realistic timeframe, though we will have some if things go well. w.tarazedi.com/gallery6 has some in-development pics of the project, mostly of the new worldtypes.
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Post by raymond on Aug 6, 2011 7:30:55 GMT -6
Is Star Siege Open source? If it is then the game engine itself could be modified to allow and handle new things and also being more user friendly to work with, like being able to use higher resolution and handle things better.
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Post by raymond on Aug 6, 2011 7:34:22 GMT -6
Do not forget to reply my previous post please.
Guys Since Starsiege's engine is better than Earth sieges engine and I suppose they got the same basics, could it be possible to recreate Earth siege in Star siege and is someone on that?
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