*Fixed background clipping off the screen in some resolutions
*Added IP info on connecting and 10 seconds to connect to the server so players don't need to wait 30 seconds at connecting.
*Added InputConfig GUI
*Started work on true observer mode. Players may enter the map in observer mode and watch players. (No longer need to enter the map with a vehicle to start observing)
*Started work on observer mode satellite map.
--Jan 22
Spectator Mode Functioning*Implemented spectator mode and spectator satellite mode. Spectator mode now requests vehicles from the server and then creates buttons to attach the spectator camera to the vehicles cockpit.
*Added a button to request vehicles near the spectator camera.
*Added chat box to spectator mode.
*Started work on proper spectator GUI.--Jan 24
Specator Mode*Stabilized spectator mode
*Spectate vehicle buttons should no longer sometimes show up as "teststring".
*Entering spectator mode now will find a vehicle or structure in the map and do a scan to find the most common area where vehicles will be.
*Added keybinds to the satellite view and scan functions.
*Added a background for the chat and fixed scroll bar colors.
*Spectators can now pause the game. (Client side)
*Spectator button will now always be grayed out when the map is loading.
--Jan 25
IRC Mode*Started work on IRC mode. Highly unstable.
*Started work on DTS/DIS mode
Spectator Mode*Overhauled spectator buttons. Buttons are no longer created, delete, and recreated every few seconds. Instead, the vehicle list now uses a list that vehicles are loaded into.
*Fixed crashing on spectate mode while spawned in the map
*Fixed keymaps not being reloaded for when the player enters the map with a vehicle.
*Stopped the screen from turning blank when a vehicle that the spectator is spectating is destroyed.
Shape Viewer*Added .dts and .dis lists to ShapeViewer.
--Jan 29
Light Control*Implemented Light Control (May switch to Simgui::Slider's instead, they provide finer control over variables)
*Implemented dynamic vehicle lists
--Jan 30
*Moved the DTS and DIS shape lists to the vehicle list window
*Changed light control Simgui::GuiSliders to Simgui::Sliders
*Centered the general camera and object controls
*Implemented map downloading to spectate mode (SimDropPoints and SimTriggers are not downloaded unless the server has the mission editor focused)
--Jan 31
*Started work on animation control
Animation Controls*Implemented animation playback control
*Implemented animation frame control
--Feb 16
*Fixed custom vehicle,shape,volume loading
*Fixed DTSmode crash on host.gui load
*Added basic map downloading to spectate mode. Press M to store a map.
*Redid nebula background on mainmenu.gui (May tweak it some more)
*Adjusted all the campaign gui's to render correctly.
*Fixed human campaign recording play crash on newer mem.dll
*DTSmode can now be opened by pressing Alt D. Cannot be opened while in a server.
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*Tweaked background image (Cause blue looks better)
*Prevented users from using the spectate mode after spawning into a map with a vehicle. They must reconnect to the server to use it. (Instability of Starsiege makes this unfixable)
*Spectate mode will now scan for all types of vehicles in a area instead of just Human and Cybrid vehicles (Adds support for custom vehicle spectating.)
WARNING: Some drone vehicle will crash the game if you try to spectate them from their cockpit*Added .div support to custom file loading in the shape viewer.
--Feb 17
*Fixed terrain warping on maps with a visibility distance of 5200 or lower. (Due to stability reasons, this will not work in your own non-dedicated server. It will also turn off if the players game fps falls below 30fps)
*Disabled software mode. (This menu does not support software mode and most of the stuff that required software mode to work with now works with OpenGL)
*Fixed triggers not showing up after applying them in the editor
*Fixed not being able to properly alt tab out of Starsiege with software mode being disabled.\
--Feb 18
*Fixed the mission editor object list not expanding a simset/group that a object is in upon selecting the object.
*Objects and groups can now be saved to files easily using the save and open dialogue windows. (Desktop Composition in windows Vista/7 must be disabled in order for these dialogue windows to render properly)
--Feb 19
*Added mem.dll error gui. When the memstar mem.dll is not found the mem error gui will be presented.