(Reply by Timothy W.)
Timothy W. :: I don't think moving to the latest Torque is an option. If it was that easy 2845 would not have taken so long, and then been cancelled. Or has everyone forgotten that.
(Reply by Warren B.)
Porting SS to torque would be easy for exception of one thing I've gotten close but not quite.... I duplicated the vehicle class as a herc class placeholder, even ported a wheeled vehicle to demonstrate the duplicate works without issue. The problem is that the new placeholder class needs to be modified so that it mimics much of the player class. Essentially we would then have the appendages and movement behavior we are looking for.
(Reply by James D)
Supposedly have permission? Supposedly will not be good enough for Valve. Hi-Rez Studios would need to handle all of the legal details from the beginning as the proper owners.
(Reply by Lucas B)
Do we have to make a new copy of the game in a modern engine first? I'd love to get the actual game through steam and add trophy's and such. (kill 100 cybrids, strip a herc of weapons, ect) The game's lasted about 16 years now, how about we put a version of the old game after we fix the concerns, and then port everything to torque or some other engine down the road?
(Reply by Gabe L)
Well the siegers emailed hi rez and got that reply that it would be ok, im sure we will have to talk to them again in more detail. We will probly have to give the releease to hi rez to release to steam, and then they will probly charge 10-20 bucks lol
(Reply by Tony S.)
As far as making a new SS on Torque, the reason that the 2845 team didn't get anywhere is their closed nature and unwillingness to share with the community. When things got difficult they decided to hide the fact from everyone rather than get help.
Creating a game in torque really isn't that difficult. The difficult part is making parts that blow off, which can be handled in multiple ways. That's where the 2845 team froze in its tracks, they couldn't figure out how to make part blow off. On the issue of the player class, you attach the player to the herc and put the player in the cockpit. You can either make the player invisible at that point or able to get out and get in another vehicle. Either or.
(Reply by Michael K.)
If it's gonna be the old game, I (biasedly and with great prejudice) vote on Complete. I'm sure it can be re-worked, but there wouldn't be a d**ned reason to charge for it, if anyone proposes that. I do so because it's the most stable version I've ever seen (with regular patching when someone tells me if something goes wrong with it).
(Reply by Gabe L.)
the problem with complete is that they start it off with the graphics at a quarter of the way?
im running full graphics on my stock install off iso. When i turned graphics full on complete i started getting studder and video lag. We need to fully test complete and find out what the dang problem is.
(Reply by Michael K.)
I started it with the game's original baseline and a safe 800x600 resolution (pre Widescreen Fix patch). Not sure about your stuttering issue - I've yet to find anyone else with it or experience it. One thing I've never figured out is the sound volume - the menu controls don't work for that.
(Reply By Gabe L.)
Ok i was testing it on a map that had tons of stars in the sky, im not bs'n u ok? And when i think back, i had a laptop with 9800gts right? Well anyways, i installed hd menu and then 3dhardwarecard.cs update, after that hardwarecard.cs update i started getting studdering. so i put the original back in and it quit, and this was on a ss stock install off iso not ss complete. Im not trying to insult or anything, im stating facts, and it would be great to get the bottom of the problem. I run 1366x768 res on widescreen. I was testing ss complete last night, so thats where i got my info from the prior post. Im down for testing whatever and helping in any way i can if ur willing to give it a look again. Oh and another thing, we need to update the netcode and fix glitches, that wasnt done with ss complete. Not to mention anti hack scripts havent been implemented.
So a no on giving them ss complete as it is. Ahhh i edited, i see that u said it can be reworked!!! yes! yes! Hmm and campaign doesnt work right with ss complete either does it? or is that just hd menu?
(Reply by Tony S.)
As far as making a new SS on Torque, the reason that the 2845 team didn't get anywhere is their closed nature and unwillingness to share with the community. When things got difficult they decided to hide the fact from everyone rather than get help.
Creating a game in torque really isn't that difficult. The difficult part is making parts that blow off, which can be handled in multiple ways. That's where the 2845 team froze in its tracks, they couldn't figure out how to make part blow off.
On the issue of the player class, you attach the player to the herc and put the player in the cockpit. You can either make the player invisible at that point or able to get out and get in another vehicle. Either or.