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Post by SuRgE on Apr 27, 2010 22:29:02 GMT -6
Plaugedog, u need to chill
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Post by SuRgE on Apr 27, 2010 22:50:17 GMT -6
Oh great guess what map cheat set to true does. It enables you to see your where your enemies are while in game, even if u dont have sensors or adv computer installed. Great another exploit that should be patched , along with no hud loss script.
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Post by SuRgE on Apr 27, 2010 23:06:31 GMT -6
Oh and by the way, u can turn aim reticle off by pressing f9 in game, and clicking off on aim system. PS have trained this way for centries now
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proton
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Post by proton on Apr 27, 2010 23:10:41 GMT -6
You know what I could do? I could make a script that hides your reticle. I believe that would be a good script to practice with. +1 Do it. Add it to all training maps. drake, theres no need for him to creat a script for that, its already possible... all you have to do is go to F9 and click on aim sys: off and poof your retical is gone
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Post by Stormtrooper on Apr 27, 2010 23:51:13 GMT -6
This discussion is better suited to a different thread in the first place. Would you be so kind as to start one, Surge? You could lay out your argument and defend it with supportive facts, if you feel the need.
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Drake™
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Post by Drake™ on Apr 28, 2010 3:03:59 GMT -6
+1 Do it. Add it to all training maps. drake, theres no need for him to creat a script for that, its already possible... all you have to do is go to F9 and click on aim sys: off and poof your retical is gone I was being a smart - ***.
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Drake™
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Post by Drake™ on Apr 28, 2010 8:49:34 GMT -6
Oh great guess what map cheat set to true does. It enables you to see your where your enemies are while in game, even if u dont have sensors or adv computer installed. Great another exploit that should be patched , along with no hud loss script. Yeah...an exploit that was probably put there for a reason. Anyway it can easily be disabled server side so don't get your panties into a bunch. if($Gui::MapCheat) { $Gui::MapCheat = false; } As for the no HUD thing ... it may be an exploit to you guys. Frankly I don't care..as I said I don't use it because I'm personally not into TDM as much as the current community is. However I will say again - that most people can't aim anyway and it proves to be a disability to energy weapons + shields if you decide to go the energy hog route. If you cannot aim without a HUD I'm sorry for your loss.
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Post by SuRgE on Apr 28, 2010 9:58:41 GMT -6
lol your such numbskull
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Post by SuRgE on Apr 28, 2010 9:59:51 GMT -6
and i will disable that on my servers, thx for the help drake
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Snow different comp
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Post by Snow different comp on Apr 28, 2010 10:56:59 GMT -6
Good grief, $Gui::MapCheat = True must be a hack too! It must be, has the word cheat in it. But honestly, I don't have much say in whether or not the script, as simple as it is, if it is legit or a hack. BTW this thread has been derailed extensively. It will be a long hike back to the tracks with this one. I agree. Drake should know this one... Thread reset in 3....2....1... FAAAAAAAAAALLLLLLLCOOOOOOOOOOOOOON PUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
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Snow different comp
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Post by Snow different comp on Apr 28, 2010 10:58:34 GMT -6
UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUNCH
[/meme]
Now, gtf back on topic.
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Post by chappy on Apr 29, 2010 23:33:20 GMT -6
I like the SAmp and ECap idea. I tried using those but the SAmp wasnt as effect as SCap and SMod. And the ECap gave me a temp boost in energy but I'd be useless cause I'm draining more to recharge it...unless it's suppose to do that initially....
Vehicles: I dont know much, but I would like the Reculuse to be more useful. It's the only one with three weapons but gets wasted fast.
Missiles: Change a rarely used missle (SWARM?, VIP?) to how it is in MechWarrior to shoot 3 at once. It just looks cooler and variety...but I think that would be more mod then 'patch'.
So SMod actually uses energy?
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Post by wrathofdeadguy on Apr 30, 2010 14:17:56 GMT -6
ECap is mainly useful right now for drawing out cloaking time, which the battery does better. SAmp makes your shield stronger, but nowhere near as much stronger as the SMod.
The ECap and the battery do essentially the same thing- provide an additional energy reserve to be called upon when needed. However, the ECap provides a smaller reserve and, unlike the battery, is not seamlessly integrated. Recharging the battery doesn't drain your reactor more; it just takes longer to recharge. Additionally, every use of the ECap carries the risk of popping, just like the Vanilla SS SCap. That means, if given the choice between the two components, the battery is always a better pick.
The SAmp is lighter than the SMod, which is ostensibly why it provides less of a boost to shield strength. However, the SMod is a flawed component itself- flawed because, rather than providing a 200% shield in front tapering off to 100% at the sides and 0% in back, it provides a 200% shield everywhere except for a narrow cone of 0% in back. The SAmp provides you with a 125% shield all around. That would sound better if SS weren't all about full frontal combat; flanking attacks are infrequent and the SMod rotates anyway so you can aim your weak spot in a hard-to-hit (or at least hard to guess) direction. The SAmp weighs less, but because it provides such a small shield boost the tradeoff is never worth it. A single volley of linked PBW/EMP fire could tear right through an SAmp-ed Fast shield, whereas it would be stopped cold by an SMod-ed Fast shield. You might as well just save an extra ton beyond that and mount an SCap instead, because at least then you can put your Fast shield back up after it goes down in one shot... twice. Nevermind that most Light Hercs don't have the mount to spare for a Medium component; by "saving" 1 ton for the SAmp over the SMod you're actually losing the 5 extra tons an AGrav would have given you.
If you're in a Heavy, you can choose between SMod/SCap, SMod/SAmp, and SAmp/SCap. With a Fast shield, SMod SCap provides approximately a 6x shield boost- 2x boost from the SMod multiplied by a full charge and two further recharges from the SCap. With a Theta shield, you get slightly more than 4x. Neither other combination rivals those numbers, even though SMod/SAmp would be initially stronger. The bonuses stack but to not augment each other; if you use SMod SAmp you have a 225% shield, and if you use SAmp SCap you get 125% x3 or x2, depending on whether you use Fast or Theta. SMod SCap gives you 200% x3 or x2. There is no situation in which SAmp is better.
And yes, SMod uses energy. To see this in action, shut down your vehicle then either rotate your SMod or focus/unfocus it- you will see your charge meter start to drain. It only drains energy while rotating or focusing, and the drain is fairly small, but it is there. There is also some rather quirky behavior related to that drain- while experimenting, you might see your energy meter leap part of the way back up from time to time. I have no idea why that happens.
Missiles... dear lord NO. Swarms are one of the most powerful missiles; they trade ammo capacity for a longer tracking delay after launch... which is better because that lets you arc them to hit targets out of your line-of-sight. Vipers are even better for arced shots, but sacrifice power and accuracy. None of the missiles need to be more powerful, and if anything they should all be less powerful.
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Drake™
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Post by Drake™ on Apr 30, 2010 16:21:12 GMT -6
Missles shouldn't really be less powerful, but weigh more. I mean... it's like 10 missles in a pack minimum maybe...that should add onto the weight. If missle packs did weigh more it'd probably force people into looking to use them more strategically rather than boating with them.
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Post by chappy on Apr 30, 2010 19:42:19 GMT -6
Oh, I didnt know that SMod is 200% all around, I always leave it at 90/10 or 80/20. Only 99/1 if it's 1v1.
No, dont make missle more powerful. I just like the triple launch thing. Kinda like the CLAS. Like if the damage per missle is 600. Triple launch would change each to 200. And then the increase in ammo to balance it back. And then tweak something else cuz jammers need to jam more. I actually dont use SWARM and VIP, mostly STRKE and SPAROW, and occasionally MIN and APHID for range.
Btw, are SPIDERS jammable and what's their range?
Ah, I think I'm off-topic...
Mines: Live longer. Cloaks: If the cuttlefish isnt that much better than the chameleon, then maybe decrease the effectiveness of chameleon? Like their radar jamming rates? I dont know if it's possible but, I know people with lower graphics settings can see a cloaked vehicle better than someone with higher graphics. Any way to fix this? Not a problem for me since I dont see anyone until they're behind me. lol
I cant think of any others, since I've never looked at the original .dat files. All I know is Shep>Mino and Aduj>Basi. Like I cant find any advantages for the Mino and Basi. Less mass and same speeds and small wep mounts. I'm not sure about internals cuz I usually use the small stuff. Well, the Mino have a slight advantage in hilly battles cuz the weps are on top...but yea...
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